Game Guides, Designer Notes & Data
Every game on Quick MiniGames runs on a rules engine I wrote myself, which means I can read the exact scoring formulas and run thousands of simulated games to see what actually works. These pages are where that goes: strategy guides grounded in the real rules, notes on how the site's original games were designed and changed, and numbers you won't find anywhere else.
Strategy guides
Minesweeper Strategy: Where to Click First and How Often You Must Guess
I played 15,000 boards of this site’s 9x9 Minesweeper with a logic solver. Where your first click should go, how often a guess is forced, and how to guess well.
5 min read
Morse Relay Timing Guide: Units, Tolerances and the First-Press Window
How Morse Relay reads your timing: calibration, dot/dash and gap thresholds, tolerance per level, the combo multiplier, and what simulated keyers show.
5 min read
Reactor Guide: The Buy Order That Reaches Your First Reboot Twice as Fast
Reactor's real costs, rates and reboot math, plus simulated runs: buying by payback hit the 1M Reboot unlock in 40 minutes; cheapest-first took 82.
5 min read
Sudoku Guide: How These Puzzles Are Made and Which Techniques Each Level Needs
How this site’s Sudoku generator sets difficulty, plus a 6,000-puzzle study of which solving techniques Easy, Medium and Hard actually require.
5 min read
Unblock Guide: Par, Opening Moves and the Shape of All 27 Levels
I mapped every reachable position in all 27 Unblock levels. See how many opening moves keep par, where levels hide traps, and how to hit par.
5 min read
2048 Strategy Tested: Corner Rules vs Lookahead Over 8,200 Games
I ran 8,200 simulated games of this site’s 2048 to test corner and snake strategies. Rules of thumb never reached 2048; one step of lookahead did in 76% of games.
5 min read
Beatline Timing Guide: Windows, Multipliers and the Cost of a Miss
Beatline’s exact timing windows, combo maths and stage data, plus 5,000 simulated runs showing how much timing precision it takes to clear all five stages.
6 min read
Flow Level Guide: What the 26 Boards Actually Ask of You
A data-backed tour of all 26 Flow levels: solution counts, which boards are hardest, how pipe cutting works, and techniques for full-coverage solves.
6 min read
Mahjong Solitaire: Why Solvable Deals Still Get Stuck
I played 500 deals of this site’s Mahjong Solitaire with different habits. What the layout, scoring, Hint and Shuffle really do, and the habits that clear boards.
5 min read
Quarry Strategy: Tracking the Quarry Instead of Chasing It
How Quarry really works: the exact flee rule, par and star maths, and an exhaustive analysis showing every start cell can be caught in four probes or fewer.
6 min read
Bisect Strategy: Why the Best Tap Comes About 0.9 Seconds After the Start Flash
Bisect never shows you the end flash in time to use it. Here is the exact interval range, the grading windows, and the tap delay that survives longest.
5 min read
Clusters Guide: How the Daily Board Is Built, and How to Spend Your Four Lives
Inside Clusters: one group per colour tier on every board, a fixed 44-group bank, a UTC daily seed, and what "one away" and Shuffle really tell you.
6 min read
Overfold Strategy: Clearing Is Easy, Scoring Is the Puzzle
An exhaustive search of 5,000 Overfold boards shows jams clear pips too, par is never the minimum, and the real skill is combo seals inside par.
5 min read
Prismbox Deduction Guide: Reading Bends, Clearing Lanes and Beating Par by Ten
How Prismbox beams really move, why one bend pins an atom exactly, and why a careful deducer needs about 6 shots on the daily board against a par of 16.
5 min read
Tetris Strategy Guide: The 7-Bag, the Speed Curve and Why Tetrises Pay 7.5x
How this Tetris really works: a strict 7-bag randomizer, I-piece droughts capped at 12, gravity that bottoms out at level 13, and the exact score table.
6 min read
Data deep-dives
Does Going First Win at Connect Four? 114,000 Bot Games Against My AI
I pitted four bots against my Connect Four AI. Random play never won in 2,000 games; one safety rule raised it to 13.9%. And the AI does better going second.
2026-10-09 · 6 min read
The Best Opening Word for My Word Guess Game, Tested Against Every Answer
I scored all 1,605 accepted guesses against all 615 Word Guess answers, then played full games. IRATE wins round one; SLATE wins the game.
2026-10-09 · 6 min read
I Played 300,000 Games of Yahtzee With Three Bots. Here Is What Actually Scores.
Three Yahtzee bots, 100,000 games each, run on my own dice engine: rerolling is worth ~48 points, chasing straights ~58 more. Full numbers inside.
2026-10-09 · 6 min read
Designer's notes
Designing Morse Relay: a telegraph key that learns your hand
How Morse Relay turns real Morse keying into a survival game: self-calibrating timing, a tolerance that tightens each level, and unranked challenge runs.
2026-10-09 · 7 min read
Designing Polytap: a rhythm game where precision is not the point
Why Polytap keeps a fixed, generous timing window, makes three-against-four its whole identity, and why I stopped letting players die in the warm-up.
2026-10-09 · 7 min read
Designing Pinwheel: a puzzle with no individual moves
Pinwheel spins the whole board around a pin you choose. How I generate solvable boards backwards, why par is a proof, and the mouse bug unit tests missed.
2026-10-09 · 6 min read