Stakehouse

Read the face-up floor tokens and finish 12 rounds with at least 150 chips.👆

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Play to set a bankroll, then submit it to the board.

About Stakehouse

Stakehouse is a betting game where nothing is hidden except the order of the draws. Four jars each hold twelve tokens — somewhere between three and nine of them gems, the rest duds — and the exact count left in every jar is printed right on it. The bottom token of every jar sits face-up, and the payout ignores it. You start with 100 chips and need 150 after twelve rounds to beat the house. Each round you spread chips across the jars in steps of five, or shove everything onto one, then commit, and all four jars give up one token at the same moment whether you bet on them or not. A gem returns your stake times that jar's multiplier; a dud swallows it. The multiplier comes straight from the remaining odds, then is trimmed slightly below a fair payout, so on the counts alone there is no free money on the table — a jar offering ×5 offers it because it will probably miss, and the floor token is where the edge hides. And the odds move under your feet: a jar that keeps coughing up duds grows richer and riskier at once, while one that drains its gems early goes dead and can no longer take a bet. Newer players chase whichever jar glows hot; seasoned ones size each stake to the real gem ratio, back the jars sitting on a dud floor, and remember that a bankroll of zero ends the run outright.

How to play

  • Each of the four jars starts full of gem and dud tokens, and you can see exactly how many of each remain at all times.
  • Before each round, spread your bankroll across as many jars as you like — the smaller the share of gems left in a jar, the higher its payout multiplier.
  • Commit the round and all four jars draw one token at once, whether you bet on them or not: a gem pays your stake at that jar's multiplier, a dud takes your bet.
  • Finish all 12 rounds with at least 150 chips to beat the house — end below that and the run is lost, hit zero and it ends early.
  • Each jar's bottom token — the last one it will draw — sits face-up. The payout ignores it: a dud on the floor means the next draw is likelier a gem than the label suggests.

Strategy & tips

  • Multipliers are set slightly below fair odds on the counts alone — your edge is the face-up floor token. Back jars with a dud on the floor, avoid jars with a gem there.
  • Spreading bets across jars smooths your variance; going all-in on one jar is higher risk for a higher single payout.
  • Watch the odds shift every round — a jar that looked safe early can turn into the best, or worst, bet later.
  • Sitting a round out is valid, but sitting out the whole run can never reach the 150-chip target.

FAQ

How do you play Stakehouse?

Split your bankroll across four jars before each round. When you commit, all four jars draw one token — on the jars you bet on, a gem pays out and a dud costs you the bet.

How do I know the odds?

Every jar shows its exact remaining gem and dud count, and its payout multiplier is always visible before you bet. Multipliers come from those counts, trimmed slightly below a fair payout. The one thing the multiplier ignores is each jar's face-up floor token.

What happens if I lose all my bankroll?

Hitting zero bankroll ends the run immediately. Finish all 12 rounds with at least 150 chips to win; finishing below that counts as a loss.