Checkers
Capture or block all the computer's pieces.👆
About Checkers
Checkers, or draughts, is the diagonal-board classic that people underestimate until the computer quietly dismantles them. Your pieces step one square diagonally forward onto dark squares, you capture by jumping over an opponent's piece to the empty square beyond — chaining more jumps in the same turn whenever you can — and reaching the far row crowns a piece a king that moves and jumps both directions. The rule that shapes real strategy is that captures are forced: if a jump is on offer, you must take it. That sounds like a constraint, but it is actually your sharpest weapon, because you can bait the computer into a mandatory jump that springs open a bigger capture for you. Beyond that, control the centre where pieces have the most influence, hold your back row together early to deny easy kings, and remember the endgame maxim — trade pieces when you are ahead, hoard them when you are behind. Hard looks several moves deep and punishes loose play but stays beatable; Easy forgives more. It plays free in the browser on desktop or phone, with your wins kept between games.
How to play
- Move your pieces diagonally forward one square onto an empty dark square.
- Capture by jumping diagonally over an opponent piece to the empty square beyond — and keep jumping if you can.
- If a capture is available you must take it.
- Reach the far row to be crowned a king, which can move and jump both directions. Clear all the computer’s pieces to win.
Strategy & tips
- Control the center — pieces in the middle have more moves and influence.
- Keep your back row intact early to stop the computer from getting easy kings.
- Look for multi-jumps: setting up a chain capture can swing the game.
- Trade pieces when you are ahead; keep pieces when you are behind.
- Since captures are forced, you can bait the computer into a jump that opens up a bigger capture for you.
FAQ
Are captures mandatory?
Yes. If a jump is available you must take it, and chained multi-jumps continue in the same turn — standard checkers rules.
Can I beat the Hard computer?
The Hard AI looks several moves ahead and punishes mistakes, but it is beatable with good strategy. Easy is more forgiving.
How do I get a king?
Move one of your pieces into the far row from where it started — it's then crowned a king and can move and capture diagonally in both directions.