Fuse

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Weekly Top 10

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Play to set a score, then submit it to the board.

How to play

  • Fuses light up across a 5x5 grid and burn down on their own clocks.
  • Tap a cell to send your hand there. Your hand moves at a fixed speed, so distance costs time.
  • Reaching a lit fuse in time defuses it. Let one burn out and it explodes, costing a life.
  • Every cell tells you whether your hand can still reach it in time, so the information is never hidden.

Strategy & tips

  • This is a routing problem, not a reflex test. Ask which order lets you reach the most fuses, not which fuse is scariest.
  • The board marks fuses you can no longer save. Abandon them early and spend those ticks on ones you can still reach.
  • Move toward where the next fuse is likely to appear while you wait. An empty-cell move is often the strongest one.
  • Defusing without a loss builds a chain that raises the value of every save, so a clean streak is worth more than a frantic one.
  • Nothing rewards waiting next to a fuse — there is no last-second bonus. Arrive, defuse, leave.

FAQ

Is this a reaction game?

No. Your hand moves at a set speed and every deadline is shown, so it rewards planning the route rather than fast fingers.

Why can I not save every fuse?

Sometimes you genuinely cannot. The board tells you which ones are already lost so you can stop spending time on them.

Can I farm the chain bonus?

No. The chain only grows when you save fuses, and stalling makes them explode, which resets it.

Does my best score save?

Yes. Your best is stored in your browser, and you can submit it to the weekly leaderboard.