Hogline
Throw stones and control the house.✋
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Play to set a house, then submit it to the board.
About Hogline
Hogline borrows the scoring of curling and turns a single end into a physics puzzle. Red obstacle stones are already scattered up the sheet, some sitting in the house, and you get a handful of yellow stones — six on Easy and Normal, five on Hard — to slide up the ice with a chosen power and an angle of up to 22 degrees either side. Stones lose speed to friction, bounce off the side walls, and knock into each other with proper momentum, and roughly a third of the red stones are heavier guards that barely budge when struck. The scoring is the real curling count: whichever colour sits nearest the button controls the house, and if that is red you score nothing at all, however many yellows are lying nearby. Get the closest stone and every yellow inside the nearest red counts one, two or three points by ring. That makes the score live and fragile — one clumsy throw can knock your own stone out of the house, and anything that stops short of the hog line is simply removed. Each board sets its own target, higher when there are fewer obstacles, and once your house count already clears it you can bank early for a bonus on every unused stone — the bonus adds to your score but never counts toward the target. Daily mode shares one layout with everyone and tracks a streak.
How to play
- Set your throw power and angle, then release — your stone slides and slows down under friction as it travels up the sheet.
- Stones bounce off each other realistically, so a well-placed throw can knock obstacle stones out of the house or into position.
- Your score is the house count — if your stone is closest to the button, each of your stones closer than the nearest obstacle stone scores 1–3 points by ring.
- Use all your shots, or bank early for a bonus on any you skip. Win by reaching the target with your house count alone — the bank bonus adds to your score but never counts toward it.
Strategy & tips
- A stone deep in the house is safer than one on the edge — closer beats farther when counting control of the centre.
- Use a lighter throw to nudge an obstacle stone out of the way before committing to a hard shot at the button.
- Banking early trades potential points for a guaranteed bonus — only worth it once you are safely ahead.
- Angle matters as much as power: stones travel in straight lines, so use a side-wall bounce or a glancing hit off another stone to reach a spot a direct throw cannot.
FAQ
How do you play Hogline?
Set your power and angle (arrow keys, drag, or the on-screen controls) and release to throw. Your stone slides and slows under friction, bouncing off any stones in its path.
What is the “house”?
The house is the target circle at the top of the sheet. If your stone is closest to its centre, every one of your stones nearer than the closest obstacle stone scores by ring; if an obstacle stone is closest, you score nothing.
Can I play a fresh puzzle every day?
Yes — Daily mode gives everyone the same seeded layout each day, with a streak counter for playing on consecutive days. Practice mode gives you a fresh random layout anytime.