Quarry

Herd and catch the hidden target in few probes.👆

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Play to set a best, then submit it to the board.

About Quarry

Quarry is a pursuit puzzle dressed as deduction, and its twist is that looking and moving are the same act. A single target hides somewhere on the grid; you tap a cell to probe, and the probe tells you how many king-steps away the quarry is — while simultaneously spooking it one cell directly away from you. That dual nature is everything: you are not reading a static map like minesweeper, you are tracking a live thing that flees on a known rule. Because the only random part is where it starts, every reading narrows the cells it could be on, and the next probe should split those possibilities rather than chase it. A wall can pin it in place, since it never hops off the board, but a pin narrows nothing on its own — fresh readings from different directions do. The distance number works like a hot-and-cold reading, but you must always remember it has moved since you took it, so you plan where your probe will shove the quarry, not just what it reveals. Catch it with a probe that lands right on it, inside your budget. Each catch adds to a running score for the session, and your best run is saved to beat next time.

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How to play

  • A quarry hides on one cell of the grid.
  • Tap a cell to probe: it reveals how many steps (king moves) away the quarry is.
  • Each probe also spooks the quarry one cell directly away from you — so probing near a wall pins it.
  • Land a probe on the quarry (distance 0) to catch it, within your probe budget.

Strategy & tips

  • Reveal and movement are the same action: a reading of d means the quarry is now d + 1 from that probe, unless a wall pinned it.
  • Choose probes that split the possible cells, not ones that chase or herd — a wall pin never narrows down where the quarry can be.
  • Do not open in the centre; an edge cell next to a corner (5×5) or third along an edge (7×7) tells you far more.
  • Combine readings from two different directions before committing to a guess.
  • Fewer probes means a better score, so set up the capture in as few moves as you can.

FAQ

How is Quarry different from minesweeper?

There is no static mine map — a single hidden target actively flees on a known rule, so you herd it rather than read neighbour counts.

Does the target always move?

Not always. It hops one cell away from each probe, but it never leaves the board, so when a wall blocks its escape it stays put.

How big is the board?

Levels 1 and 2 are 5×5 with 8 probes; from level 3 on the board is 7×7 with 10 probes, and the run continues until you fail to catch the quarry within your budget.