Zero Hour

Harvest each tile for points before it counts down to zero.👆

Weekly Top 10

  1. Loading…

Play to set a score, then submit it to the board.

About Zero Hour

Zero Hour is built on one wickedly elegant idea: the number on each tile is both its point value and its fuse. Every tick, every number on the board drops by one, and you tap a tile to harvest it for whatever it is worth right now — before it hits zero and cracks. Three cracks and the run is over. That single rule forces relentless triage: a fat 9 is worth the most but has the longest to live, while a lowly 2 is one breath from detonating, so you are constantly deciding whether to grab points or prevent a crack. Harvest tiles in strictly descending order in quick succession and you build a combo multiplier that climbs as high as eight, which rewards greed — but the whole board ticks down together, so hoard the big numbers too long and the small ones blow up beneath your attention. It is a free, one-finger browser game that never lets you rest, and it saves your best score for the inevitable next attempt.

How to play

  • Every tile shows a number that is both its point value AND its fuse.
  • Each tick, every tile’s number drops by one.
  • Tap a tile to harvest it for its current value before it reaches zero and cracks.
  • Three cracks end the run. A fresh tile drops in to replace each one you harvest.

Strategy & tips

  • Triage constantly: a 9 is worth more but lives longer, while a 2 is about to detonate.
  • Harvest strictly-descending values in quick succession to build a combo multiplier up to x8.
  • Do not hoard high tiles too long — the whole board ticks down together.
  • Sweep up low, short-fuse tiles before they crack, even for a few points.
  • Balance greed (chasing combos) against survival (avoiding cracks) every second.

FAQ

What is the twist in Zero Hour?

A tile’s number is both its score and its countdown — value and time are the same thing, so you constantly trade worth against survival.

How does a run end?

When three tiles crack (reach zero before you harvest them), the game is over.

What is the combo multiplier?

Harvesting tiles in strictly descending value back-to-back builds a multiplier up to x8, so chaining a 9 into a 7 into a 5 scores far more than harvesting them in random order.